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New to TREC?

If you'd like to have a go at BHS TREC, but don't really know the first thing about where to start or what will be expected of you, look no further! We've compiled a first-timer's 'absolutely everything you might possibly want to know' guide, with hints and tips to make sure you're prepared on the day. There is a lot of information here, but TREC really isn't all that complicated, especially at the lower levels. Many people do well at their first time out without much specific preparation (and sometimes none at all!), just a little confidence and a willingness to enjoy a nice day out with their horses having a go at something a bit new and different.

The BHS has a handy FAQ page HERE, which you may want to browse. If your question isn't answered on either this page or the BHS FAQ site, please e-mail Sarah at info@white-horse-trec.co.uk, who will be happy to answer any queries you may have.

Don't feel overwhelmed at trying a new sport, remember that it's just a fun day out - a hack with a few extra bits!

You could print this guide out for future reference, but the titles below will let you navigate between the sections of this guide quickly.

How can I prepare?
What do I need to take & wear?
What will happen on the day?
Map Room
POR
- Orienteering
CG - Control of Gaits
PTV - Obstacle Course
What happens if I'm in a pair?
At the end of the day

How can I prepare?

Firstly, decide which event you're going to aim for, send off your entry and arrange transport in good time.

You don't need to be brilliantly fit, and neither does your horse - if you can cope with a 2-3 hour mixed pace hack you will be fine. Obviously the fitter you both are, the easier it will be - but you'll see all shapes and sizes of equines and riders at BHS TREC events.

In the weeks leading up to the event, take a 1:25000 map (the orange 'Explorer' series and yellow 'Outdoor Leisure' maps, available from most bookshops and Ordnance Survey) of your local area out hacking. Keep an eye on the map and get used to how long a distance on the map takes to ride while you're out. Perhaps set yourself new routes to ride! If you're not confident with orienteering, why not pair up with a friend? (At least that way you can have a laugh while getting lost)! You could also sign up for some orienteering training and learn the proper way to do it - see our Diary Dates page for training sessions.

Buy the BHS TREC rulebook from the BHS Bookshop. It details how the most common PTV obstacles are to be set up, tackled and judged. It also gives dimensions for things like the corridor, s-bend and low branches - you may like to practise these at home, but as long as your horse moves off the leg ok and is fine with you leaning down over his withers while he's moving you should be fine! For further TREC reading, Robert Jones has written an informative book all about BHS TREC, with lots of great pictures, also available in the BHS Bookshop.

On many bridlepaths there are ditches, gates, steps, bridges, logs, low branches (and quite often flytipped scary rubbish too) that you can negotiate with your horse to practise for the PTV - be imaginative, but stay safe.

Practise for the control of gaits section on hacks too - you want a really nice very slow canter, and a fast walk. Get used to feeling when the horse is about to break into trot, and catch him before he does so.

It may be an idea to get your horse used to a rustly map being re-folded while you're on his back. Don't try this for the first time on a hack - stand in an enclosed space with someone on the ground to keep the horse steady in case he panics.

Handy pony courses are great fun - set your own up at home, or enter at a show, as you never know what organisers might throw in. Flappy tarpaulins to walk past/over, flags, things that aren't seen every day - the more varied, the better.

If you can't practise - don't worry! Your first time is just for you to see what happens and get used to how BHS TREC competitions are run. Don't pressure yourself to do well until you and your horse have got experience of what's involved.
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What do I need to take/wear?

Take a look at the BHS TREC Kit List. Some things there - marked in bold red - are absolutely essential (you won't be allowed to set off without some, and will be penalised for not having others), but there are also some recommendations that you may want to consider taking too.
Here is a handy check list of things you could need to take, though some items are only necessary for overnight stays/2-day competitions.

Wear whatever's comfortable - there is no dress code, as long as what you have on is safe. You will definitely need a hard hat to current standards, a fluorescent item (tabard/waistcoat, etc.) and some waterproofs, but the rest is up to you. From 2006 you must wear a medical armband or similar in all three phases. These are available from the BHS bookshop.

Tack must be safe and well-fitting, but as long as it fits those criteria there are few limitations other than no fixed reins. Some non-english tack may cause one or two points to be lost at a couple of PTV obstacles, so if you're unsure then give the organiser or Technical Delegate a call to ask what they think.

You may find that some pairs are in co-ordinated or silly outfits, this is not necessary but can add a little humour to the day!
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What will happen on the day?

A few days beforehand you will have rung up for, or been sent, your allocated start time. Make sure you know where the event is and how to get there. (The AA can work out a route for you).

Pack everything the night before so that there's no panicking on the day - just quickly check that you've got it all. A laminated list of things to tick off is often useful - there is a generic one available at TREC-UK (pdf file), not all items will apply to everybody but it is a good reference point.

Aim to arrive about 90 minutes prior to your allocated time, especially if it's your first event. Have a look round, go to the loo, let your horse nibble some grass or his haynet, and relax a little after the journey.

Go find the secretary to sign in and collect your rider number & saddle tag details. Have a look at the diagram of the PTV course, and the order the obstacles are to be done in. Make a note of whether inclines, steps and ditches are ridden or led. Some PTV obstacles may be out on your POR route, so be aware of this. Change your watch to the same as the 'official time' so that you can keep track of your progress on the route.

Be tacked up ready in good time for your tack check. Present your horse to the official, have everything that needs to be checked easily visible or within reach and remember to keep breathing! When you are called for the map room, a steward may hold your horse for you or there may be areas where you can tie your horse up.
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The map room

Before you go in, ensure you have your pens handy so that you don't waste time looking for them while you're in there. You can also check which way is North, to make orientating your map easier when you set off.

Your record card will (usually) be given out when you're in the map room. Guard it with your life - loss of this means elimination. Either have it in your map case, or somewhere secure in your saddlebags - you don't want the card to fly away when you get something else out of the pocket.

In here, you will find a table and chairs, a map with a route marked on it sellotaped to the desk, and an unmarked map. Sit down, turn the unmarked map to the same way round as the master map, find the start point which will be marked with a triangle, then quickly, but most of all CAREFULLY, copy down the route in one colour onto your unmarked map.

Watch out for direction arrows, carefully mark which side of field boundaries you're to ride on, which side of buildings to go around, and where to turn off paths. These are usually the sites of ticket points and checkpoints, so accuracy is essential!

IF you have time after marking the route, use a different colour of pen to roughly mark each km on the course (one side of a blue-line square is a kilometre), and then use small but bright circles or triangles to draw your eye to any anomalies like field crossings (so you don't miss them), and landmarks to watch out for. Be careful not to obscure your route with the notes & symbols.

Make a note of the first set speed which will be displayed in the map room too.

When your ten minutes are up, gather up your pens, map and record card. Put them away safely, collect your horse (remember to thank whoever held him!) and mount up. Your time starts as soon as you've left the map room, so don't hang around!

The Ridden Sections

The three parts of a BHS TREC competition may not always be run in the following order. The PTV and/or CG may be in the middle of the POR route at checkpoints.

POR - Orienteering

This is the 'orienteering on horseback' phase. It might sound scary, but at levels 1 and 2 the navigation is very basic and most people are pleasantly surprised. The route will be between 12 and 20 kms (7.5-12.5 miles) in length, designed to be completed mostly in walk and trot. You can often find yourself amidst some glorious scenery.

Don’t worry at all about the speeds on your first POR. Do a ‘best guess’ instead. Generally 6kph = walk, 7kph = fast walk with a bit of trot, 9kph = mostly trot, some walk, 12kph trot with canter. This obviously depends on your horse's height and length of stride, but it’s a good starting point. The most important thing is to concentrate on finding and taking the correct route - as Rob Jones says, "it's no use going at the right speed in the wrong direction!"

After you have completed a couple of BHS TREC competitions, and you are more confident, you will probably want to start making speed calculations. You may find it useful to print out this table, and use it to work out how much time you should take between your marked kilometres on the map while you're on the move. You can then see whether you should be speeding up or slowing down in order to keep up your speed, and hopefully reduce your time penalties at each checkpoint. 

Read up on some helpful hints about looking after your horse and yourself while out on a hot day or long ride here.
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Checkpoints

Checkpoints aren't marked on your map, they are designed to make sure you're doing the correct route at the right speed, and give the horses and riders a short break on the way round.

They generally comprise of white (left) and red (right) flags on the ground, with an official, a chair, and a 'holding area'. When you see the flags or official, keep going in the same pace you already are - a break of pace in sight of a checkpoint equals 30 penalties. Keep going and ride right through the flags.

Once you've stopped, give your record card to the checkpoint official, who will mark it up with your time and tell you how long you're holding for - at least 5 minutes. Move into the holding area out of the path of others behind you and wait until your time to go.

Use this time wisely. Let your horse graze, have a drink and/or a quick bite to eat, and identify exactly where you are on your map. Look at the route ahead and identify any turns off your current path, roads or landmarks, so that you're not having to study the map in great detail while you're on the go. Make a note of the set speed for the next part of the route, which will be clearly displayed.

If you are confident enough to try to monitor your speed (rather than guess) and have marked each km on your route, then work out roughly how far it is to the next km mark from your current position (and how long it should take at the next section's speed)

When your number is called again, thank the official, make sure that you've got your record card and then away you go!

Ticket Points

Other devices to check that you're on the right track are ticket points. These are usually lurking where there's a gap in the hedge that you've to cross through, or a turning from a road into a field. Double check the correct route with your map, stamp your record card if you need to then go on your way again. Don't assume that because there's a gap with ticket point, you've to cross through it - there are both 'good' and 'bad' ticket points with penalties for missing good ones or getting bad ones.
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Control of Gaits - Slow Canter, Fast Walk

This section is a simple test of how slowly your horse can canter and how quickly it can walk, without breaking into trot from either pace. It is measured through a corridor of up to 150m in length, and between 2 and 2.20m in width. See the rulebook for the points scored for canter and walk times respectively.

You will canter away from the start, and walk back. Time starts and ends between the pairs of flags at each end of the corridor.

Don't stray out of the corridor, and don't break into trot. If you feel like you are doing well in the canter then don’t be afraid to kick on for the last few strides, to ensure that you finish in canter, rather than break pace 10 yards from the end to score zero!
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PTV - Obstacle Course

Give it a go!

This is a timed obstacle course, the speed will be clearly displayed but it is usually designed to be done at canter. Time penalties are deducted from your total PTV score if you are over the optimum time, at the rate of 5 for the first minute (or part thereof) over the time, 10 penalties for the next minute or part, and another 15 penalties for third minute or part of. So 3 minutes over the time = 30 penalties, after that no further time penalties are incurred.

There will be 16 obstacles, to be done in a certain order (for a list of the usual obstacles, see the BHS TREC Rulebook). Generally, you should aim to canter between the obstacles, then come back to walk or trot in good time to present your horse correctly at each one. Red flags to the right, white flags to the left. Once you've passed through the flags at the start of an obstacle, if you then break pace/stop/fall, you will have points deducted from the 10 available for that obstacle. See the BHS TREC Rulebook for the scoring systems for different types of obstacle.

  Jim tackles some deep water     

If you don't want to attempt an obstacle then you don't have to do it! If your horse never loads in a trailer, won't go through water at home, or has never jumped before, he's unlikely to do it well in competition, so you can opt out of any obstacle you don't like the look of and you will just score zero for that one. You must STOP at the obstacle, and clearly inform the judge that you're not attempting that one. If you don't tell the judge, or if you just career past at a canter and shout across to the judge, you will be eliminated for taking the wrong course.

You can't score minus points at obstacles for getting them wrong, just zero, so if you and your horse are feeling happy and confident then do try the ones that maybe you weren't sure about at the start. The only time a judge will award a score of less than zero is if brutality or dangerous conduct is observed at an obstacle. Don't waste time at 'sticky' obstacles - if your horse is saying no, then leave it for another day and work on the issues at home. Similarly, if you feel yourself getting anxious or angry with your horse at an obstacle, just take a deep breath and tell the judge you'll bypass it! Each obstacle is only worth 2% of the total marks available in the whole event. This is a tiny amount, and it's perfectly possible to get placed even with some low or zero scores on your card as everybody has different strengths and weaknesses.

A few points to remember:

Safety is always paramount. Remember to stay out of the way of the horse if he could jump up/down/over an obstacle while you are leading.

When leading your horse, unless he wears a running martingale, you must take the reins over his head. If the horse wears a running martingale, secure the reins behind your stirrups and lead from the lead rope.

Always secure your stirrups so that they do not flap around. Just crossing them may not be enough if your horse tackles an obstacle exuberantly, as they may bounce back down - it's recommended that you run them up fully.

The water, footbridges, S-bend and trailer MUST be negotiated at walk.

On inclines, make sure you go in a straight line between entry and exit flags.

Jumping obstacles must be jumped, rather than stepped/climbed over - though if your horse is inexperienced and the jump is small enough, have a go for experience and just be aware that the score for that obstacle may not be very high.

Ditches can be jumped or walked through - it depends on you and your horse's preference!

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What happens if I'm in a pair?

You will ride the POR section together, try and remember to concentrate on the map rather than chatting and giggling all the way round - but you will have fun! The benefit is that it's often much more fun and confidence building for you and your horse to have a partner if you're not used to hacking on unfamiliar terrain. Try to choose a partner whose equine isn't dramatically different from your own - a 17.2hh hunter will cover the ground much more easily than a 12.3hh show pony for example, though at lower levels this doesn't matter too much.

You will ride the CG and PTV separately. Bear in mind that your horses need to be ok about being parted from each other so it may not be the best idea to ride with your horse's pair bond.
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At the end of the day

Let your horse chill out and have some hay or grass, offer him water and brush him off, then get changed and relax! Results will be available as soon as possible once you've finished, but it's a big job so be patient! The waiting around provides a good opportunity to socialise with your fellow competitors - something that TRECcies do very well. There may be a BBQ or tea-making facilities available, depending on the weather.

Once the results are out, give yourself a pat on the back no matter how you've done - the variety of skills needed to be successful in BHS TREC is huge, and everyone has their individual strengths and weaknesses. Look at your score sheet and identify the things to work on for next time!

If you have any more questions, feel free to email Sarah at info@white-horse-trec.co.uk.

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Copyright of White Horse TREC Group 2006.